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Part IA Michaelmas, Lent, Easter Term

Scalar Product and Planes

Definition of the Scalar Product

The scalar product (or dot product) of two vectors a\mathbf{a} and b\mathbf{b} is:

ab=abcosθ\mathbf{a} \cdot \mathbf{b} = |\mathbf{a}||\mathbf{b}|\cos\theta

where θ[0,π]\theta \in [0, \pi] is the angle between the vectors.

Two vectors a and b with angle θ between them, showing the dot product projection

The result is a scalar (hence the name).


Properties

Algebraic properties:

  • Commutative: ab=ba\mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a}
  • Distributive: a(b+c)=ab+ac\mathbf{a} \cdot (\mathbf{b} + \mathbf{c}) = \mathbf{a} \cdot \mathbf{b} + \mathbf{a} \cdot \mathbf{c}
  • Self-product: aa=a2\mathbf{a} \cdot \mathbf{a} = |\mathbf{a}|^2

Basis vector products: i^i^=j^j^=k^k^=1\hat{\mathbf{i}} \cdot \hat{\mathbf{i}} = \hat{\mathbf{j}} \cdot \hat{\mathbf{j}} = \hat{\mathbf{k}} \cdot \hat{\mathbf{k}} = 1 i^j^=j^k^=k^i^=0\hat{\mathbf{i}} \cdot \hat{\mathbf{j}} = \hat{\mathbf{j}} \cdot \hat{\mathbf{k}} = \hat{\mathbf{k}} \cdot \hat{\mathbf{i}} = 0


Component Form

For a=(ax,ay,az)\mathbf{a} = (a_x, a_y, a_z) and b=(bx,by,bz)\mathbf{b} = (b_x, b_y, b_z):

ab=axbx+ayby+azbz\mathbf{a} \cdot \mathbf{b} = a_x b_x + a_y b_y + a_z b_z

This provides a computationally convenient formula derived from the basis vector properties.


Geometric Applications

Angle Between Vectors

cosθ=abab\cos\theta = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{a}||\mathbf{b}|}

Two vectors a and b meeting at an angle θ, with the derivation of the angle formula shown

Perpendicular Vectors

Two non-zero vectors are perpendicular (orthogonal) if and only if:

ab=0\mathbf{a} \cdot \mathbf{b} = 0

Component Along a Direction

The component of a\mathbf{a} in the direction of a unit vector n^\hat{\mathbf{n}}:

a=an^=acosθa_{\parallel} = \mathbf{a} \cdot \hat{\mathbf{n}} = |\mathbf{a}|\cos\theta

This is the projection of a\mathbf{a} onto the direction n^\hat{\mathbf{n}}.

Component Perpendicular to a Direction

a=asinθ=a2(an^)2a_{\perp} = |\mathbf{a}|\sin\theta = \sqrt{|\mathbf{a}|^2 - (\mathbf{a} \cdot \hat{\mathbf{n}})^2}


Equation of a Plane

Through a Point with Given Normal

A plane through point a\mathbf{a} with unit normal n^\hat{\mathbf{n}} consists of all points r\mathbf{r} satisfying:

(ra)n^=0(\mathbf{r} - \mathbf{a}) \cdot \hat{\mathbf{n}} = 0

Plane with normal vector n and point a on the plane, showing how any point r satisfies (r-a)·n = 0

Why this works: the vector ra\mathbf{r} - \mathbf{a} lies in the plane, so it must be perpendicular to the normal.

Expanded Form

If n^=(l,m,n)\hat{\mathbf{n}} = (l, m, n) where l,m,nl, m, n are direction cosines (cosines of angles with coordinate axes):

lx+my+nz=plx + my + nz = p

where p=an^p = \mathbf{a} \cdot \hat{\mathbf{n}} is the perpendicular distance from the origin to the plane.

Through Three Points

For three points a\mathbf{a}, b\mathbf{b}, c\mathbf{c} (not collinear), the plane is:

r=a+μ(ba)+ν(ca)\mathbf{r} = \mathbf{a} + \mu(\mathbf{b} - \mathbf{a}) + \nu(\mathbf{c} - \mathbf{a})

The normal vector is:

n=(ba)×(ca)\mathbf{n} = (\mathbf{b} - \mathbf{a}) \times (\mathbf{c} - \mathbf{a})


Distance from Point to Plane

For a plane n^r=p\hat{\mathbf{n}} \cdot \mathbf{r} = p and point q\mathbf{q}:

d=n^qpd = |\hat{\mathbf{n}} \cdot \mathbf{q} - p|

This is the signed distance (positive on one side, negative on the other).


Why the Scalar Product Matters

The scalar product measures alignment between vectors:

  • Maximum when vectors are parallel
  • Zero when perpendicular
  • Negative when pointing in opposite directions

This captures the geometry of angles without explicitly computing angles, making it essential for:

  • Work done by a force: W=FdW = \mathbf{F} \cdot \mathbf{d}
  • Power delivered: P=FvP = \mathbf{F} \cdot \mathbf{v}
  • Flux through a surface: involves dot products with normals