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Part IA Michaelmas, Lent, Easter Term

Vectors: Fundamentals

Vector Notation

A vector is a quantity with both magnitude and direction. Common notations:

  • Bold Roman: u\mathbf{u}, q\mathbf{q} (typeset)
  • Underline/tilde: u\underline{u} (handwritten)
  • Arrow: u\vec{u} (North American convention)

A position vector from point AA to point BB is written AB\vec{AB}. Position vectors from the origin OO to point AA are written OA\vec{OA} or simply a\mathbf{a}.


Vector Addition

Vectors add geometrically using the parallelogram rule or triangle rule:

Parallelogram rule showing a and b as adjacent sides, with a+b as the diagonal

a+b=b+a(commutative)\mathbf{a} + \mathbf{b} = \mathbf{b} + \mathbf{a} \quad \text{(commutative)}

(a+b)+c=a+(b+c)(associative)(\mathbf{a} + \mathbf{b}) + \mathbf{c} = \mathbf{a} + (\mathbf{b} + \mathbf{c}) \quad \text{(associative)}

For three non-coplanar vectors, their sum is the diagonal of a parallelepiped formed by the vectors as edges.

Parallelepiped with vectors a, b, c as edges and a+b+c as the space diagonal


Scalar Multiplication

Multiplying a vector a\mathbf{a} by a scalar λR\lambda \in \mathbb{R}:

λ(a+b)=λa+λb(distributive)\lambda(\mathbf{a} + \mathbf{b}) = \lambda\mathbf{a} + \lambda\mathbf{b} \quad \text{(distributive)}

  • λ>0\lambda > 0: stretches/compresses without changing direction
  • λ<0\lambda < 0: reverses direction and scales magnitude
  • λa=λa|\lambda\mathbf{a}| = |\lambda||\mathbf{a}|

Cartesian Components

Right-Handed Coordinate System

By convention, we use a right-handed system where the xx, yy, zz axes satisfy:

  • Thumb points along xx
  • Index finger along yy
  • Middle finger along zz

Right-handed coordinate system with x, y, z axes clearly labelled, showing right-hand rule orientation

Unit Vectors

The standard basis (orthonormal set):

i^,j^,k^orex,ey,ez\hat{\mathbf{i}}, \quad \hat{\mathbf{j}}, \quad \hat{\mathbf{k}} \quad \text{or} \quad \mathbf{e}_x, \mathbf{e}_y, \mathbf{e}_z

Properties:

  • Orthogonal: i^j^=j^k^=k^i^=0\hat{\mathbf{i}} \cdot \hat{\mathbf{j}} = \hat{\mathbf{j}} \cdot \hat{\mathbf{k}} = \hat{\mathbf{k}} \cdot \hat{\mathbf{i}} = 0
  • Unit length: i^=j^=k^=1|\hat{\mathbf{i}}| = |\hat{\mathbf{j}}| = |\hat{\mathbf{k}}| = 1

Position Vector

r=xi^+yj^+zk^=(x,y,z)\mathbf{r} = x\hat{\mathbf{i}} + y\hat{\mathbf{j}} + z\hat{\mathbf{k}} = (x, y, z)

Magnitude (Length)

r=x2+y2+z2|\mathbf{r}| = \sqrt{x^2 + y^2 + z^2}

Distance Between Points

r2r1=(x2x1)2+(y2y1)2+(z2z1)2|\mathbf{r}_2 - \mathbf{r}_1| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}


Unit Vectors and Direction

A unit vector has magnitude 1. To normalise any non-zero vector a\mathbf{a}:

a^=aa\hat{\mathbf{a}} = \frac{\mathbf{a}}{|\mathbf{a}|}

This extracts the direction while discarding magnitude information.


Why Vectors Matter

Vectors unify many physical quantities:

  • Displacement: position change
  • Velocity: rate of position change
  • Acceleration: rate of velocity change
  • Force: causes acceleration
  • Electric/magnetic fields: act on charges

The operations (addition, scalar multiplication) match physical intuition: displacements add, forces combine, velocities scale.