Vector Notation
A vector is a quantity with both magnitude and direction. Common notations:
- Bold Roman: u, q (typeset)
- Underline/tilde: u (handwritten)
- Arrow: u (North American convention)
A position vector from point A to point B is written AB. Position vectors from the origin O to point A are written OA or simply a.
Vector Addition
Vectors add geometrically using the parallelogram rule or triangle rule:

a+b=b+a(commutative)
(a+b)+c=a+(b+c)(associative)
For three non-coplanar vectors, their sum is the diagonal of a parallelepiped formed by the vectors as edges.

Scalar Multiplication
Multiplying a vector a by a scalar λ∈R:
λ(a+b)=λa+λb(distributive)
- λ>0: stretches/compresses without changing direction
- λ<0: reverses direction and scales magnitude
- ∣λa∣=∣λ∣∣a∣
Cartesian Components
Right-Handed Coordinate System
By convention, we use a right-handed system where the x, y, z axes satisfy:
- Thumb points along x
- Index finger along y
- Middle finger along z

Unit Vectors
The standard basis (orthonormal set):
i^,j^,k^orex,ey,ez
Properties:
- Orthogonal: i^⋅j^=j^⋅k^=k^⋅i^=0
- Unit length: ∣i^∣=∣j^∣=∣k^∣=1
Position Vector
r=xi^+yj^+zk^=(x,y,z)
Magnitude (Length)
∣r∣=x2+y2+z2
Distance Between Points
∣r2−r1∣=(x2−x1)2+(y2−y1)2+(z2−z1)2
Unit Vectors and Direction
A unit vector has magnitude 1. To normalise any non-zero vector a:
a^=∣a∣a
This extracts the direction while discarding magnitude information.
Why Vectors Matter
Vectors unify many physical quantities:
- Displacement: position change
- Velocity: rate of position change
- Acceleration: rate of velocity change
- Force: causes acceleration
- Electric/magnetic fields: act on charges
The operations (addition, scalar multiplication) match physical intuition: displacements add, forces combine, velocities scale.