Given two vectors in a plane, their cross product gives a normal vector:
n=a×b
Equation of a Line Through Two Points
For points a and b, the line equation is:
(r−a)×(b−a)=0
This encodes: any point r on the line has r−a parallel to b−a.
Shortest Distance: Point to Line
Distance from point q to line through points a, b:
d=∣b−a∣∣(q−a)×(b−a)∣
This is the magnitude of the perpendicular component.
Rotational Motion
The velocity of a point at position r rotating with angular velocity ω:
v=ω×r
Triple Products
Scalar Triple Product
a⋅(b×c)=axbxcxaybycyazbzcz=[a,b,c]
Properties:
Cyclic permutation (even): value unchanged
[a,b,c]=[b,c,a]=[c,a,b]
Odd permutation: sign changes
[a,c,b]=−[a,b,c]
Geometric meaning: volume of parallelepiped formed by a, b, c
Coplanar vectors: if [a,b,c]=0, the vectors lie in the same plane
Vector Triple Product
a×(b×c)=(a⋅c)b−(a⋅b)c
This is the BAC-CAB rule (mnemonic: “BAC minus CAB”).
Warning: Cross product is not associative:
a×(b×c)=(a×b)×c
Why the Cross Product Only Exists in 3D
The cross product as defined here is specific to three dimensions. In 2D, a perpendicular “vector” would have to point out of the plane (making it essentially a scalar). In 4D and higher, the concept generalises differently (wedge product / exterior algebra).
This is why the cross product is sometimes called the “vector product” — it produces a vector only because we happen to work in 3D.