Part IA Michaelmas Term
Perspective Projection
How Perspective Works
Objects farther away appear smaller. Parallel lines converge to a vanishing point.
Geometry
For a camera at origin looking down , with image plane at distance :
Matrix Form
Perspective can be expressed with a matrix:
After dividing by : correct projected coordinates.
Why Preserve ?
The component stores , enabling:
- Z-buffer interpolation (interpolate , not )
- Perspective-correct texture mapping
Properties
- Realistic appearance
- Distant objects smaller
- Parallel lines converge
- Used in games, film, photography
Summary
- Perspective divides by : ,
- Preserves for correct depth interpolation
- Matches how cameras and eyes work