Part IA Michaelmas Term
View Frustum
Definition
The view frustum is the region of space visible through the camera:
- A truncated pyramid (for perspective) or box (for orthographic)
- Contains everything that will be rendered
Six Clipping Planes
| Plane | Purpose |
|---|---|
| Near | Objects closer than this are clipped |
| Far | Objects beyond this are clipped |
| Left, Right | Horizontal bounds |
| Top, Bottom | Vertical bounds |
Frustum Culling
Objects entirely outside the frustum are not rendered:
- Test each object’s bounding volume against frustum planes
- If completely outside, skip rendering
- Important optimisation for large scenes
Field of View
The field of view (FOV) determines how much of the scene is visible:
- Vertical FOV: Angle from top to bottom of frustum
- Horizontal FOV: Derived from aspect ratio
Higher FOV: More visible (wide-angle). Lower FOV: Zoomed in (telephoto).
Aspect Ratio
The ratio of viewport width to height:
Determines horizontal FOV from vertical FOV.
Summary
- The frustum defines the visible region of 3D space
- Bounded by six clipping planes
- Frustum culling removes non-visible objects
- FOV and aspect ratio define the frustum shape