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Part IA Michaelmas Term

Orthographic Projection

Parallel Projectors

All projectors (projection lines) are parallel to each other:

  • No vanishing point
  • Parallel lines remain parallel
  • No perspective distortion

Parallel projection showing parallel projectors

Mathematical Form

Simply discard the zz coordinate:

(x,y,z)(x,y)(x, y, z) \rightarrow (x, y)

Matrix Form

Orthographic projection maps a box to the NDC cube [1,1]3[-1, 1]^3:

Portho=[2rl00r+lrl02tb0t+btb002fnf+nfn0001]\mathbf{P}_{\text{ortho}} = \begin{bmatrix} \frac{2}{r-l} & 0 & 0 & -\frac{r+l}{r-l} \\ 0 & \frac{2}{t-b} & 0 & -\frac{t+b}{t-b} \\ 0 & 0 & \frac{2}{f-n} & -\frac{f+n}{f-n} \\ 0 & 0 & 0 & 1 \end{bmatrix}

where l,r,b,t,n,fl, r, b, t, n, f are left, right, bottom, top, near, far planes.

Properties

  • Preserves measurements (no perspective distortion)
  • Parallel lines stay parallel
  • Used in CAD, architecture, technical drawings
  • Looks “flat” and unrealistic for natural scenes

When to Use

  • Technical drawings where accuracy matters
  • 2D games and UI
  • Isometric view games
  • Architectural plans

Summary

  • Orthographic discards zz: parallel projection
  • No perspective: distant objects same size
  • Preserves parallel lines and measurements
  • Used for technical applications